so, atm i have an inventory script i found and modified and it required u to push a button to open it....i was fine with this but redesigned how im using it and now i need it open by default.
so my question is, how would i modify this to make it stay open by default instead of needing to press a button first?
here is the script
wait(.5) player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled('Backpack',false) -- local Enabled = false function UpdateInventory() if Enabled == false then Enabled = true script.Parent.Frame.Visible = true script.Parent.Frame.CanvasSize = UDim2.new(0,46*#player.Backpack:children(),0,0) script.Parent.Frame:ClearAllChildren() for i,v in pairs(player.Backpack:GetChildren()) do Obj1 = Instance.new('ImageButton',script.Parent.Frame) Obj1.ZIndex = 10 Obj1.Size = UDim2.new(0,40,0,40) Obj1.Position = UDim2.new(0,45*i-40,0,7) Obj1.BackgroundTransparency = 0 Obj1.Image = v.TextureId Obj1.MouseButton1Down:connect(function() player.Character.Humanoid:UnequipTools() player.Character.Humanoid:EquipTool(v) end) end else Enabled = false script.Parent.Frame.Visible = false end end script.Parent.InvenButton.MouseButton1Down:connect(function() UpdateInventory() end) player.Backpack.Changed:connect(function() if Enabled == false then Enabled = true UpdateInventory() end if Enabled == true then Enabled = false UpdateInventory() end end)
wait(.5) player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled('Backpack',false) local Enabled = false function UpdateInventory() if Enabled == false then Enabled = true script.Parent.Frame.Visible = true script.Parent.Frame.CanvasSize = UDim2.new(0,46*#player.Backpack:children(),0,0) script.Parent.Frame:ClearAllChildren() for i,v in pairs(player.Backpack:GetChildren()) do Obj1 = Instance.new('ImageButton',script.Parent.Frame) Obj1.ZIndex = 10 Obj1.Size = UDim2.new(0,40,0,40) Obj1.Position = UDim2.new(0,45*i-40,0,7) Obj1.BackgroundTransparency = 0 Obj1.Image = v.TextureId Obj1.MouseButton1Down:connect(function() player.Character.Humanoid:UnequipTools() player.Character.Humanoid:EquipTool(v) end) end else Enabled = false script.Parent.Frame.Visible = false end end UpdateInventory() --Run the first time script.Parent.InvenButton.MouseButton1Down:connect(function() UpdateInventory() end) player.Backpack.Changed:connect(function() if Enabled == false then Enabled = true UpdateInventory() end if Enabled == true then Enabled = false UpdateInventory() end end)