I want to make a brick that follows me where ever I go (without welds) . I've tried using the :MoveTo() function, but that didn't help.
Try putting BodyPosition in the part, and change the BodyPosition's "position" property to your Torso's position. Maybe add some offset as well, so it's not running right into you. Try this:
-- Local script local client = game:GetService("Players").LocalPlayer local char = client.Character or client.CharacterAdded:wait() repeat wait() until char:FindFirstChild("Torso") local torso = char.Torso local p = Instance.new("Part",workspace) local f = Instance.new("BodyPosition",p) while wait() do f.position = torso.Position+Vector3.new(1,5,1) end