Okay So I have this tool that activates upon the "e" key being pressed. It turns your character invisible (Transparent). And I did the same with hats, but however I can only get one hat to go transparent. Does anyone know if there is a way to put a table into this putting all the hats into a table and then setting them to transparency 1?
Here is my script:
local mouse = game.Players.LocalPlayer:GetMouse() function Light() local player = game.Players.LocalPlayer local playerChar = player.Character local playerLight = playerChar.Torso:FindFirstChild("Light") if playerLight then playerLight:Destroy() else local humanoid = playerChar:findFirstChild("Humanoid") if humanoid == nil then return end playerChar:findFirstChild("Head").Transparency = 0.98 playerChar:findFirstChild("Torso").Transparency = 0.98 playerChar:findFirstChild("Left Arm").Transparency = 0.98 playerChar:findFirstChild("Right Arm").Transparency = 0.98 playerChar:findFirstChild("Left Leg").Transparency = 0.98 playerChar:findFirstChild("Right Leg").Transparency = 0.98 playerChar:findFirstChild("Head"):findFirstChild("face").Transparency = 1 local d = playerChar:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i].Handle.Transparency = 1 wait(10) playerChar:findFirstChild("Head").Transparency = 0 playerChar:findFirstChild("Torso").Transparency = 0 playerChar:findFirstChild("Left Arm").Transparency = 0 playerChar:findFirstChild("Right Arm").Transparency = 0 playerChar:findFirstChild("Left Leg").Transparency = 0 playerChar:findFirstChild("Right Leg").Transparency = 0 playerChar:findFirstChild("Head"):findFirstChild("face").Transparency = 0 for i=1, #d do if (d[i].className == "Hat") then d[i].Handle.Transparency = 0 script.LocalScript.Disabled = true wait(0.000005) player.PlayerGui.InvisibleAbility:Destroy() script:Destroy() end end end end end end end end mouse.KeyDown:connect(function(key) key = key:lower() if key == "e" then -- Change this to any Keys but I reccomand leaving it as [F] key. Light() end end)
-You may recognize the script, but I edited the toggle flashlight script so I can make my own abilities.