So what this script does;
When player is within the distance
which is 8 it will check if the player has any of the tools out that all works fine, but I want it to also to detect if the player is wearing a certain shirt.
I wore the shirt if v.Character.Shirt.ShirtTemplate == "http://www.roblox.com/asset/?id=256939149"
and that works.. if I am only wearing that shirt...
However if I am not wearing that shirt it won't appear when I enter.. the shirt will instantly disappear without considering the distance from the player to the part.
What I want to happen, example; The player is within the distance of the part, if the player is wearing the shirt OR has any of the tools then make the GUI visible.
I hope I didn't confuse anyone.. Please help!?
brick = script.Parent distance = 8 local newThread = coroutine.create(function() while wait() do for i, v in pairs(game.Players:GetPlayers()) do if v.Character and v.Character.Torso and (v.Character.Torso.Position - brick.Position).magnitude < distance then if v.Character.Shirt.ShirtTemplate == "http://www.roblox.com/asset/?id=256939149" or v.Character:FindFirstChild("A") or v.Character:FindFirstChild("B") or v.Character:FindFirstChild("C") or v.Character:FindFirstChild("D") or v.Character:FindFirstChild("E") then v.PlayerGui.Warning.Frame.Visible = true end end if v.Character and v.Character.Torso and (v.Character.Torso.Position - brick.Position).magnitude > distance then v.PlayerGui.Warning.Frame.Visible = false end end end end) coroutine.resume(newThread)