I have a TeamSelect GUI and an Intro GUI, but for some reason, the TeamSelect GUI (ZIndex 9) always appears over the top of the Intro GUI (ZIndex 10). Why is this happening?
Intro GUI: http://puu.sh/jdnGO/10fcaa93fe.png
function added(player) local NameOfGame = "Roblox Prison" -- For future-proofing local GUI = script.IntroGUI:clone() GUI.Parent = player:WaitForChild("PlayerGui") local ThisFrame = GUI.Frame local Text = ThisFrame.TextLabel local ClassicLoad = ThisFrame.ClassicLoadFrame local LoadText = ClassicLoad.LoadText Text.Visible = false -- Prepare for it to fade in repeat wait() until player.Character Text.TextTransparency = 1 Text.Text = NameOfGame Text.Visible = true wait(5) while Text.TextTransparency > 0 do Text.TextTransparency = Text.TextTransparency - .05 -- Fade it in wait(.05) end wait(5) ThisFrame.Visible = false end game.Players.PlayerAdded:connect(added)
TeamSelect GUI: http://puu.sh/jdnJR/1e8f5eceaf.png
local player = game.Players.LocalPlayer -- assign a variable to the local player frame = script.Parent.Frame GuardButtonShake = 0 InmateButtonShake = 0 CivilianButtonShake = 0 local function getTeamPlayers(teamColor) local output = {} for _, v in pairs(game.Players:getPlayers()) do if (not v.Neutral) and v.TeamColor == BrickColor.new(teamColor) then table.insert(output, player) end end return output end local function GuardJoin() if (#getTeamPlayers("Bright blue")) < 15 then if player.Neutral then player.Neutral = false end player.TeamColor = BrickColor.new("Bright blue") frame.Visible = false else if GuardButtonShake == 0 then frame.GuardJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.3) frame.GuardJoin.BackgroundColor3 = Color3.new(12, 66, 0) wait (0.2) frame.GuardJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.1) frame.GuardJoin.BackgroundColor3 = Color3.new(12, 66, 0) end end end local function InmateJoin() if (#getTeamPlayers("Medium stone gray")) < 25 then if player.Neutral then player.Neutral = false end player.TeamColor = BrickColor.new("Medium stone gray") frame.Visible = false else if InmateButtonShake == 0 then frame.InmateJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.3) frame.InmateJoin.BackgroundColor3 = Color3.new(12, 66, 0) wait (0.2) frame.InmateJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.1) frame.InmateJoin.BackgroundColor3 = Color3.new(12, 66, 0) end end end local function CivilianJoin() if (#getTeamPlayers("Bright orange")) < 10 then if player.Neutral then player.Neutral = false end player.TeamColor = BrickColor.new("Bright orange") frame.Visible = false else if CivilianButtonShake == 0 then frame.CivilianJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.3) frame.CivilianJoin.BackgroundColor3 = Color3.new(12, 66, 0) wait (0.2) frame.CivilianJoin.BackgroundColor3 = Color3.new(170, 0, 0) wait (0.1) frame.CivilianJoin.BackgroundColor3 = Color3.new(12, 66, 0) end end end frame.GuardJoin.MouseButton1Click:connect(GuardJoin) frame.InmateJoin.MouseButton1Click:connect(InmateJoin) frame.CivilianJoin.MouseButton1Click:connect(CivilianJoin)