So ive got an inventory GUI and it uses a scrolling frame that houses the buttons(items) problem is when i add enough items to force a scroll bar it instead just goes through the box and acts like its not a scrollingFrame. im thinking its probably the inventory script, but not sure...
I have ScrollingEnabled on and ClipsDecendants on.
here is the whole inventory script, im not sure what would cause this im pretty noob at LUA :/
wait(3) player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled('Backpack',false) -- local Enabled = false function UpdateInventory() if Enabled == false then Enabled = true script.Parent.Frame.Visible = true script.Parent.HotBar.Visible = true script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children()) script.Parent.Frame:ClearAllChildren() for i,v in pairs(player.Backpack:GetChildren()) do Obj1 = Instance.new('ImageButton',script.Parent.Frame) Obj1.Size = UDim2.new(0,40,0,40) Obj1.Position = UDim2.new(0,5,0,47*i-27) Obj1.BackgroundTransparency = 0 Obj1.Image = v.TextureId Obj1.MouseButton1Down:connect(function() player.Character.Humanoid:UnequipTools() player.Character.Humanoid:EquipTool(v) end) end else Enabled = false script.Parent.Frame.Visible = false script.Parent.HotBar.Visible = false end end script.Parent.InvenButton.MouseButton1Down:connect(function() UpdateInventory() end) player.Backpack.Changed:connect(function() if Enabled == false then Enabled = true UpdateInventory() end if Enabled == true then Enabled = false UpdateInventory() end end)