So ive got this inventory GUI and in studio test runs it works fine the button i have works closing and opening it and yada yada but when i test it online the button doesnt work...its color changes showing its a button but when i click it nothing opens.....
here is the script
player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled('Backpack',false) -- local Enabled = false function UpdateInventory() if Enabled == false then Enabled = true script.Parent.Frame.Visible = true script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children()) script.Parent.Frame:ClearAllChildren() for i,v in pairs(player.Backpack:GetChildren()) do Obj1 = Instance.new('ImageButton',script.Parent.Frame) Obj1.Size = UDim2.new(0,60,0,60) Obj1.Position = UDim2.new(0,5,0,65*i-50) Obj1.BackgroundTransparency = 0 Obj1.Image = v.TextureId Obj1.MouseButton1Down:connect(function() player.Character.Humanoid:UnequipTools() player.Character.Humanoid:EquipTool(v) end) end else Enabled = false script.Parent.Frame.Visible = false end end script.Parent.InvenButton.MouseButton1Down:connect(function() UpdateInventory() end) player.Backpack.Changed:connect(function() if Enabled == false then Enabled = true UpdateInventory() end if Enabled == true then Enabled = false UpdateInventory() end end)
if you could point out what in it is keeping it from working online i would very much appreciate it :)