so im very noob at LUA and am slowly making an rpg :P
ive been grabbing free models/scripts from roblox and mixing them and editing them to fit my liking but im stuck....
im working on an inventory system and found a script that puts roblox's current inventory and hotbar into a wierd little box you can use but it shows item name and i dont want that...what i want is for it to show the items decal that it uses for roblox's hotbar i hope thats clear enough to understand
here is the local script for the inventory im using
player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled('Backpack',false) -- local Enabled = false function UpdateInventory() if Enabled == false then Enabled = true script.Parent.Frame.Visible = true script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children()) script.Parent.Frame:ClearAllChildren() for i,v in pairs(player.Backpack:GetChildren()) do Obj1 = Instance.new('TextButton',script.Parent.Frame) Obj1.Size = UDim2.new(1,-12,0,20) Obj1.Position = UDim2.new(0,0,0,20*i-20) Obj1.BackgroundTransparency = 1 Obj1.FontSize = 'Size24' Obj1.Text = v.Name Obj1.Font = 'SourceSansBold' Obj1.TextColor3 = Color3.new(255,255,255) Obj1.TextXAlignment = 'Left' Obj1.MouseButton1Down:connect(function() player.Character.Humanoid:UnequipTools() player.Character.Humanoid:EquipTool(v) end) end else Enabled = false script.Parent.Frame.Visible = false end end script.Parent.InvenButton.MouseButton1Down:connect(function() UpdateInventory() end) player.Backpack.Changed:connect(function() if Enabled == false then Enabled = true UpdateInventory() end if Enabled == true then Enabled = false UpdateInventory() end end)
if you could walk me through what things i would have to add to this script to replace the TextButton with an imagebutton that shows the items decal that would be great.
thanks :)