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My character spazzes out when jump. Help?

Asked by 9 years ago

I have a script were it makes a top down view and makes the character look to the mouse. I'm having a problem were when the player jumps, he kind of spazzes out. I had a idea were i could just get the Y position of Mouse.Hit.p, but then it doesn't work. Any help? Script:

wait()
---------------
--[Variables]--
---------------
local currentZoom = 10
local currentX = 0
local currentY = 15
local cam = game.Workspace.CurrentCamera
local plr = game.Players.LocalPlayer
    repeat wait() until plr.Character
local char = plr.Character
game.Workspace.CurrentCamera.CameraType = "Scriptable"

----------------------------
--[Instance Creation Area]--
----------------------------

local Gyro = Instance.new("BodyGyro",char.Torso);
Gyro.maxTorque = Vector3.new(0,100000,0);
Gyro.P = 10000
Gyro.D = 250
local Mouse = game.Players.LocalPlayer:GetMouse();

---------------
--[Functions]--
---------------

plr.CharacterAdded:connect(function (newchar)
    char = newchar
end)

--Top down view manager
game:GetService("RunService").RenderStepped:connect(function()
    if char:findFirstChild("Head") then
        cam.CoordinateFrame = CFrame.new((char.Head.Position + Vector3.new(currentX, currentY, currentZoom)),char.Head.Position)
    end 
    if char:findFirstChild("Torso") then
        Gyro.cframe = CFrame.new(char.Torso.Position,Mouse.Hit.p)
    end
end)

Edit: I noticed that, when i lower the maxTorque to 0,10000,0 (original 0,100000,0), and i jump while i'm looking at the opposite direction of were i'm moving (lets say, i'm jumping while moving to left, but looking at the right ), the character slowly looks to the direction on were he's moving and when he hit the ground, he looks back to the mouse.

0
It's pretty confusing that you would make the maxTorque's Y super high but not edit the X or Z at all, since this would often make the legs float but not turn your character. Why are you doing that? Perci1 4988 — 9y
0
Becouse it is the Y axis that i want to rotate, not the rest. DragonOfWar900 397 — 9y

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