The script works fine, however all I want it to set the Back (which is a union) to be rotated by 180 degrees. Because when I am in the game, the union is upside down...
I have played with w.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)
I kept changing the cordinates inside.. all it seemed to do is rotate the Back and the Front.
How can I set the Back union to change its angle when its welded?
attachment = "Torso" function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end stick(script.Parent.Back, script.Parent.Front) function onOwnerChanged() local attach = script.Parent.Parent.Owner.Value:findFirstChild(attachment) if attach~=nil then script.Parent.Back.Anchored = false script.Parent.Front.Anchored = false script.Parent.Parent.Parent = attach.Parent local w = Instance.new("Weld") w.Parent = attach w.Part0 = script.Parent.Front w.Part1 = attach w.C0 = CFrame.new(0, -0.7, 0) * CFrame.fromAxisAngle(Vector3.new(0,1,0),math.pi/2) * CFrame.fromAxisAngle(Vector3.new(1,0,0),math.pi/2) end end script.Parent.Parent.Owner.Changed:connect(onOwnerChanged)