I am trying to make a Model Delete tool, so far it works in Studio but not in-game. Can anyone tell me why this is? There is no output error.
bin = script.Parent me = bin.Parent.Parent Cursor = {} Cursor["gun"] = "rbxasset://textures\\GunCursor.png" Cursor["arrow"] = "rbxasset://textures\\ArrowCursor.png" Cursor["reload"] = "rbxasset://textures\\GunWaitCursor.png" Cursor["hammer"] = "rbxasset://textures\\HammerCursor.png" function Idle(mouse) end function getkey(key, rkey) if key == rkey then return true else return false end end function keypush(key) key = key:lower() end function onButton1Down(mouse) local t = mouse.Target if t == nil then return end if t.Locked == true then return end if t.Parent.className ~= "Model" then return end t.Parent:Remove() end function onButton1Up(mouse) end function onSelected(mouse) mouse.Icon = Cursor["gun"] mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.Idle:connect(function() Idle(mouse) end) mouse.KeyDown:connect(keypush) end function deselect(mouse) end bin.Deselected:connect(deselect) bin.Selected:connect(onSelected)