I really cant understand it, but it would be extremely helpful in my game.
Say you want to interpolate one brick between two orientations (position and rotation), you would use the new CFrame linear interpolation method.
local CFrame1=CFrame.new() local CFrame2=CFrame.new(Vector3.new(10,10,10),Vector3.new()) for i=0,1,.01 do Part.CFrame=CFrame1:lerp(CFrame2,i) wait() end
This will make the Part transition from the first CFrame to the second, in the same way that animations are interpolated. The same thing could be done for camera transitions as well.