Hi I was scripting this game and I came across an error in the output that said "ClassicSword is not a valid member of StarterGear." Can you help?
price = 550 plr = game.Players.LocalPlayer debounce = false if plr.StarterGear.ClassicSword.Configurations.LungeDamage == 50 then script.Parent.Active = false script.Parent.Visible = false elseif plr.StarterGear.ClassicSword.Configurations.LungeDamage > 50 or plr.StarterGear.ClassicSword.Configurations.LungeDamage < 50 then script.Parent.MouseButton1Click:connect(function() if debounce then return end local v = plr.leaderstats.Credits debounce = true if v.Value >= price then plr.StarterGear.ClassicSword.Configurations.LungeDamage.Value = 50 v.Value = v.Value - price script.Parent.Parent.Buy.Visible = true wait(0.2) for i = 0.1,1,0.1 do wait(0.1) script.Parent.Parent.Buy.TextTransparency = i end script.Parent.Active = false script.Parent.Visible = false script.Parent.Parent.upgrade2.Active = true script.Parent.Parent.upgrade2.Visible = true script.Parent.Parent.error.Position = UDim2.new(0, 200, 0, 100) script.Parent.Parent.Buy.Position = UDim2.new(0, 200, 0, 100) print('You bought the item!') else print ('Cant buy item!') script.Parent.Parent.error.Visible = true script.Parent.Parent.Parent.Frame.error2.Text = "You need "..550 - plr.leaderstats.Credits.Value.." more Credits to buy this!" script.Parent.Parent.error.TextTransparency = 0 script.Parent.Parent.error2.TextTransparency = 0 wait(2) for i = .1,1,.1 do wait(0.1) script.Parent.Parent.error.TextTransparency = i script.Parent.Parent.error2.TextTransparency = i end end debounce = false end) end
If your sword is in ServerStorage, then you'd need to clone it in to the backpack like this:
game.ServerStorage.ClassicSword:Clone().Parent = plr.Backpack
This will not work with FilteringEnabled on if you have it on. Therefore, you should really move it to ReplicatedStorage so it becomes this:
game.ServerStorage.ReplicatedStorage.ClassicSword:Clone().Parent = plr.Backpack
Also, it's really good practice to make a variable for the sword, like this:
local sword = plr.Backpack:FindFirstChild("ClassicSword") --Now I can use "sword" without having to use the whole path all the time! if sword then print("Yay! This worked!") end
You can also do this for other objects too, for example the error object you seem to use a lot.