How would I got about making a kill block that moves?
You could do this. just make a script inside a block and paste this in it...
local kill = script.Parent local function touched(part) local parent = part.Parent if game.Players:GetPlayerFromCharacter(parent)then parent.Humanoid.Health = 0 end end kill.Touched:connect(touched) Instance.new("BodyPosition",script.Parent) while true do wait() script.Parent.BodyPosition.position = game.Workspace.Player.Head.Position -- change this to whatever end
That should work...