Hi I was trying to make when a player joins they get a sword. But this doesn't work. Can you help?
local sword = game:GetService("ServerStorage").ClassicSword:clone() game:GetService("Players").PlayerAdded:connect(function(plyr) sword.Parent = plyr.StarterGear sword:clone().Parent = plyr.BackPack end)
If you are running this offline then it is possible that your character loads before the script loads, which would result in PlayerAdded never firing. This should otherwise work online.