Is this possible at all, if not can an explosion make certain bricks (not all that are around it) turn collisions off making it fall through a baseplate? Thanks!
I fixed it, It should work... You need the bricks to be anchored, and not welded to any other parts. and put this script in a part. It can only work once so yea...
function OnTouch(hit) local brick = game.workspace:FindFirstChild("Brick1") local brick2 = game.workspace:FindFirstChild("Brick2") local brick3 = game.workspace:FindFirstChild("Brick3") local brick4 = game.workspace:FindFirstChild("Brick4") local human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil if human ~= nil then -- if the toucher is human, then local boom = Instance.new ("Explosion", game.workspace.Brick1) boom.Position = brick.Position boom.BlastPressure = 10 boom.BlastRadius = 1 brick.Anchored = false brick.CanCollide = false brick.Transparency = 1 brick2.Anchored = false brick2.CanCollide = false brick2.Transparency = 1 brick3.Anchored = false brick3.CanCollide = false brick3.Transparency = 1 brick4.Anchored = false brick4.CanCollide = false brick4.Transparency = 1 wait(1) end end script.Parent.Touched:connect(OnTouch)