local Map1 = game.Lighting.Map1 while true do wait(420) if (game.Workspace.Map1 ~= nil) then game.Workspace.Map1:Destroy() end local M = Instance.new("Message", game.Workspace) M.Text = "Inserting Toxic Speed" wait(2) Map1:Clone().Parent = game.Workspace M:Remove() wait(1) end
It's a Map Changing script, I couldn't find any errors in output, Can you? Thanks.
Indexing game objects directly will error if they do not exist. if (game.Workspace.Map1 ~= nil) then
should be replaced with if workspace:FindFirstChild("Map1")then