What is the colour property of Particle Emmitters?
.Color? .Start? .End?
The ParticleEmitter uses ColorSequence:
ParticleEmitter.Color = ColorSequence.new(color1,color2) -- or for one Color, use this ParticleEmitter.Color = ColorSequence.new(color1)
color1
and color2
can be returned as a Color3
Value. Color3.new
is not required. If you want to use a BrickColor
, do the following,
local BrickColor = game.Workspace.Part.BrickColor -- basically put any brickColor value here local Color3 = BrickColor.Color-- Using The Color Property of BrickColor, we can get the Color3 value of BrickColor ParticleEmitter.Color = ColorSequence.new(Color3)
The Color property of ParticleEmitters takes a ColorSequence value. ColorSequence takes up to two Color3 values and can be used to fade between one colour to another in ParticleEmitters.
If you only want to use 1 Color3 argument, do this:
ColorSequence.new(Color3.new(1,1,1)) --Makes a new ColorSequence, the color white is both the start and end color.
For 2 Color3 arguments, do this:
ColorSequence.new(Color3.new(1,1,1),Color3.new(0,0,0)) --Makes a new ColorSequence, white as the start color and black as the end color.
I hope my answer helped you. If it did, be sure to accept it.