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How do I delete this gui?

Asked by 9 years ago

I have two scripts:

1.

function onTouched(Hit)
    if Hit.Parent.Humanoid ~= nil then
        name = Hit.Parent.Name
        print("Name found")
        gui = script.Parent.AccessBlocked:Clone()
        par = game.Players:FindFirstChild(name)
        gui.Parent = par.PlayerGui
        print("gui parent changed")


    end
end

script.Parent.Touched:connect(onTouched)

  1. function onTouched(Hit) if Hit.Parent.Humanoid ~= nil then name = Hit.Parent.Name par = game.Players:FindFirstChild(name) if par.PlayerGui:FindFirstChild("AccessBlocked") then thescript = par.PlayerGui:FindFirstChild("AccessBlocked") wait(.5) thescript:Destroy() end end end script.Parent.Touched:connect(onTouched)

The scripts have the same parent: a part in workspace The part has 3 children: the two scripts and a gui named AccessBlocked

I'm trying to make an invisible wall that when I touch, it shows a gui on my screen saying "Out of Bounds". It works except for the deleting part! This is the weird part: It sometimes does delete the gui but only if the wait() isn't present. It isn't deleting it at all.

0
Sometimes :Destroy() does not work. (I don't know why I just haven't looked into it) but try replacing :Destroy with :Remove() it does the same task! minikitkat 687 — 9y

1 answer

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2
Answered by 9 years ago

FindFirstChild returns nil if it doesn't find the child straight away, so your script may not have found your GUI, so you will need to use WaitForChild. WaitForChild essentially makes the script yield until the child you're waiting for is available.

To fix your script, just replace FindFirstChild with WaitForChild and get rid of the wait after it and the deleting part should work fine.

Also, I would suggest using GetPlayerFromCharacter as it is much more efficient than finding the name of the character as a model could be the same name as the player in question.


Script 2 Code:

function onTouched(Hit)
    if Hit.Parent:FindFirstChild("Humanoid") then
        plr = game.Players:GetPlayerFromCharacter(Hit.Parent) --Use GetPlayerFromCharacter to find the player. 
        if not plr then return end --If there is no player connected to the character, stop the function.
        thescript = par.PlayerGui:WaitForChild("AccessBlocked") --Waits for the GUI to appear.
        thescript:Destroy()
    end
end
script.Parent.Touched:connect(onTouched)

I hope my answer helped you. If it did, be sure to accept it.

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