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What is the difference between ReplicatedStorage and ServerStorage?

Asked by 9 years ago

Hey! So I have been thinking of something for my game; a Hard mode where if you die you have to start over from the beginning. (It's a bit of a quest game) So I was noticed ReplicatedStorage and ServerStorage. I have very few knowledge about both of them, but from what I can tell they both store pretty much anything for later use. So what I'm trying to accomplish is when the player dies a gui will come up and ask to start over from the beginning. I have already done this so I AM NOT ASKING FOR A SCRIPT!!! But when the gui is clicked say I wanted to Clone a copy of the original workspace!

So I was wondering if this would be possible! I also can't find anything on the difference between ReplicatedStorage and ServerStorage. And which would be more efficient to use in this case! Thanks!!!

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Answered by 9 years ago

ServerStorage is on the SERVER only. ReplicatedStorage for the server and all clients.

Links: http://wiki.roblox.com/index.php?title=API:Class/ServerStorage http://wiki.roblox.com/index.php?title=ReplicatedStorage

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Gee that simple?!?! Makes sense! Thanks! minikitkat 687 — 9y
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go to the links for a little more depth :) bubbaman73 143 — 9y
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It should be noted that ServerStorage is more secure than ReplicatedStorage since objects are only replicated to the server in ServerStorage. ReplicatedStorage is essentially the official replacement for storing items in Lighting. Spongocardo 1991 — 9y
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yes what he said bubbaman73 143 — 9y
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Yeah that's what I was thinking. Just tested it and works! Thanks! minikitkat 687 — 9y
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