Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How to update or refresh a local variable?

Asked by 9 years ago

I made a script that moves a block to the player torso's X position. It moves to the position, but only to the original one (where the player spawned). I looked it up and came up with results of update on change and all, but once I put one of my local variables in it, the other local variable (which uses the first variable) underlined blue. Am I doing it wrong? Is there an easier solution? Here is my script

repeat
wait(2.5)
local victim = workspace:FindFirstChild("Player")
local location = victim.Torso.Position
print(location.X)
wait(0.0001)
    repeat
        wait(0.000001)
        repeat
            wait(0.000001)
            if script.Parent.Position.X ~= location.X then
                if location.X > script.Parent.Position.X then
                    print("bigger")
                    script.Parent.Position = script.Parent.Position + Vector3.new(1,0,0)
                elseif location.X < script.Parent.Position.X then
                    print("smaller")
                    script.Parent.Position = script.Parent.Position - Vector3.new(1,0,0)
                elseif location.X == script.Parent.Position.X then
                    print("found")
                end
            end
        until script.Parent.Position.X == location.X
    until 9 + 10 == 21 -- this is necessary for the fact that it will change once i get the variable situation sorted out
until 9 + 10 == 21 --refer to the above comment

Please help!!! Thank you!!!

1 answer

Log in to vote
1
Answered by
1waffle1 2908 Trusted Badge of Merit Moderation Voter Community Moderator
9 years ago

You're reading the position and setting the variable location to remember that value. If instead of remembering it you want to actually access it, then that is what you have to actually do.

You aren't looking to remember the value, you want to keep accessing it. Either replace every instance of location with victim.Torso.Position or rename it to torso and replace every instance of location to torso.Position.

Ad

Answer this question