This script crashes studio it does not even run :(
coroutine.resume(coroutine.create(function() while true do MagicSym = Instance.new("Part") MagicSym.Parent = me.Character.Torso MagicSym.Anchored = true MagicSym.CanCollide = false MagicSym.formFactor = "Symmetric" MagicSym.BrickColor = BrickColor.new("New Yeller") MagicSym.Transparency = 1 MagicSym.Name = "MagicSym" MagicSym.Size = Vector3.new(30, 1, 30) MagicSym.TopSurface = "Smooth" MagicSym.BottomSurface = "Smooth" MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0,-3, 0) d = Instance.new("Decal") d.Name = "Circle" d.Parent = MagicSym d.Face = "Top" d.Texture = "http://www.roblox.com/asset/?id=214848393" p = Instance.new("Decal") p.Name = "Circle" p.Parent = MagicSym p.Face = "Bottom" p.Texture = "http://www.roblox.com/asset/?id=214848393" end end ) ) while true do for loop = 1, 50 do MagicSym.CFrame = MagicSym.CFrame *CFrame.Angles(0, 0.005, 0) wait(1/25) wait() end end
This is what I made of it. The only problem is the crashing
Coroutines.
http://wiki.roblox.com/index.php?title=Coroutines
coroutines.resume(coroutine.create(function() while true do print("looping with each other") wait() end end)) while true do print("its just one script") wait() end
Reminder. DON'T DO THIS..
script.Parent.Touched:connect(function() coroutines.resume(coroutine.create(function() while true do print("looping with each other") wait() end end)) end)
You will lag the server because when you create a co-routine, it's creating another thread. Too many thread's will degrade server performance. You'll need to ask another question on how to kill co-routines.
--If you mean you want the script to run with a infinite loop effectively then add a --term from Rbx.Lua called break**** --Or if you mean just run it with no infinite loops just add a wait() in between while true do wait() coroutine.resume(coroutine.create(function() while true do MagicSym = Instance.new("Part") MagicSym.Parent = me.Character.Torso MagicSym.Anchored = true MagicSym.CanCollide = false MagicSym.formFactor = "Symmetric" MagicSym.BrickColor = BrickColor.new("New Yeller") MagicSym.Transparency = 1 MagicSym.Name = "MagicSym" MagicSym.Size = Vector3.new(30, 1, 30) MagicSym.TopSurface = "Smooth" MagicSym.BottomSurface = "Smooth" MagicSym.CFrame = me.Character.Torso.CFrame*CFrame.new(0,-3, 0) d = Instance.new("Decal") d.Name = "Circle" d.Parent = MagicSym d.Face = "Top" d.Texture = "http://www.roblox.com/asset/?id=214848393" p = Instance.new("Decal") p.Name = "Circle" p.Parent = MagicSym p.Face = "Bottom" p.Texture = "http://www.roblox.com/asset/?id=214848393" --A break here--The break word should make it render a bit between the script so that the script can run with the infinite loop. break end end ) ) while true do for loop = 1, 50 do MagicSym.CFrame = MagicSym.CFrame *CFrame.Angles(0, 0.005, do--So we do break between the waits wait(1/25) break wait() end end --If this helped leave an upvote or an Accept much appreciated.