Every time I tried to use a .Touched it keeps the block out of other blocks yet it is supposed to have CanCollide off.
main.Touched:connect(function(touchedit) pcall(function() local characterthatthouched=touchedit.Parent local theplayer=game.Players:GetPlayerFromCharacter(characterthatthouched) theplayer.HealthValue.Value=theplayer.HealthValue.Value-100 player.ExpValue.Value=player.ExpValue.Value+10 if theplayer.HealthValue.Value<=0 then player.ExpValue.Value=player.ExpValue.Value+100 end end) end)