What I mean is, how would I find someone from the players section by using a table. So for example if the code takes all the names and puts them in a table, how would I use that table then to find them all?
for _,v in pairs (game.Players:GetChildren()) do table.insert(players, v.Name) end for _,v in pairs (game.Players:GetChildren()) do if v.Name == players then v.Status = "Nub" end end
game.Players:GetPlayers()
returns a table. You shouldn't use GetChildren, and you don't have to insert each table individually.
If you want to see if a player is in the game, you can use the FindFirstChild
method of the Players service
you could try getting the current players like this
players = game.Player:GetChildren() for key, name in pairs(players) do print(key, name) end
You're close, except there's 3 things you need. 1) You don't need lines 1-3. game.Players:GetChildren () is the only table you need. 2) You can rename v to anything (best to name it player, so you can see what's going on better) 3) I'm not sure Status is a property of Player.
Here's a revision:
for _,player in pairs (game.Players:GetChildren()) do if v.Name == player.Name then -- needed the .Name after player because otherwise you're comparing a name to an object v.Status = "Nub" -- okay...? end end