I don`t want to use the ROBLOX Humanoid service, but rather another method hopefully. Thanks everyone!
You can use a IntValue and have it when they are hit it subtracts from the value.
Add a value, like this.
val = 0
Then, make it everytime it is shot, add a number(that you want)
--lets say the planes wing will get damaged. Its named wing.-- --lets say the bullet is named b.-- Workspace.Wing.Touched:connect(function(s) if s.Name == "b" then val = val + 10 end end)
Now that we have that, we have to check if the damage value is 100, and if it is it destroys the planes wing.
if val == 100 then Workspace.Wing:Destroy() end
I hope this helped.