I have been trying to use an EXP script that I have but the problem was I couldn't add it to my existing tool so that every time the tool is used, it would give the person who used it EXP. This is the main script to gain EXP when a NPC is "killed":
function onHealthChanged() local zHuman = script.Parent:findFirstChild( "Humanoid" ) if zHuman ~= nil then local tag = zHuman:findFirstChild( "creator" ) if tag ~= nil then if tag.Value ~= nil then local stats = tag.Value:findFirstChild("supercool") if stats ~= nil then if tag.Value.Character ~= nil then stats.XP.Value = stats.XP.Value + 20 -- Edit for a custom amount of XP added end end end end end end
I just need help in how to put this into any of my scripts, but mainly this part of my script:
if key == "z" then Deduction = 49.1 if Player.Chakra.Value >= Deduction then Player.Chakra.Value = Player.Chakra.Value - Deduction game:GetService("Chat"):Chat(Player.Character.Head, "Flying Thunder God Technique") RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] for i = 1, 2 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.8, 0) wait() end x = game.Lighting.FlashKunai:clone() x.Parent = game.Workspace x.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0, -1) x.Name = Player.Character.Name if Tool.Special.Value == 0 then x.Slash.Disabled = false elseif Tool.Special.Value == 1 then x.Slash2.Disabled = false end Path = Instance.new("BodyVelocity") Path.Parent = x Path.maxForce = Vector3.new(math.huge, math.huge, math.huge) Path.velocity = Player.Character.Torso.CFrame.lookVector * 225 wait(0.3) F = x.Fire:clone() F.Parent = Player.Character.Torso F.Size = 15 F.Heat = 25 F.Enabled = true wait(0.1) Player.Character:MoveTo(x.Position + Vector3.new(0, 2, 0)) F:Destroy() x:Destroy() for i = 1, 2 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.8, 0) wait() end end end
Just in case I included the beginning of the script down here for reference: Beginning
enabled = true function onKeyDown(key) if not enabled then return end enabled = false local Tool = script.Parent local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent) key = key:lower()
It would be a great help of commenting some ways of adding it or even answering it! Thanks for reading!
I tabbed it for you!
if key == "z" then Deduction = 49.1 if Player.Chakra.Value >= Deduction then Player.Chakra.Value = Player.Chakra.Value - Deduction game:GetService("Chat"):Chat(Player.Character.Head, "Flying Thunder God Technique") RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] for i = 1, 2 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.8, 0) wait() end x = game.Lighting.FlashKunai:clone() x.Parent = game.Workspace x.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0, -1) x.Name = Player.Character.Name if Tool.Special.Value == 0 then x.Slash.Disabled = false elseif Tool.Special.Value == 1 then x.Slash2.Disabled = false end Path = Instance.new("BodyVelocity") Path.Parent = x Path.maxForce = Vector3.new(math.huge, math.huge, math.huge) Path.velocity = Player.Character.Torso.CFrame.lookVector * 225 wait(0.3) F = x.Fire:clone() F.Parent = Player.Character.Torso F.Size = 15 F.Heat = 25 F.Enabled = true wait(0.1) Player.Character:MoveTo(x.Position + Vector3.new(0, 2, 0)) F:Destroy() x:Destroy() for i = 1, 2 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.8, 0) wait() end end end