local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer repeat wait() until player.Character ~= nil local character = player.Character local Humanoid = character.Humanoid
z_ = false example = Humanoid:LoadAnimation(script.Animation)
uis.InputBegan:connect(function(input, event)
if not event then
if input.KeyCode == Enum.KeyCode.Z then
if z_ == false then
Humanoid.WalkSpeed = 0
wait(1)
example:Play()
z_ = true
wait(2) Adjust (float speed = 0)
elseif z_ == true then example:Stop() z_ = false Humanoid.WalkSpeed = 16 end end end end)
--I'm having trouble getting the "wait(2) Adjust (float speed = 0)" to properly work.