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How do I create a scripted-surface gui that moves from a message to message?

Asked by 10 years ago

I want it to go from one message to another.

************ITS BEEN ANSWERED THANK YOU************

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Answered by 10 years ago

Surface Guis.

Edit: Then add TextLabels to the surface gui and change the .Text of it?

local msg = {
    "Message One",
    "Message Two"
}
local length = 1 -- Amount of time inbetween messages

while wait(length) do
    game.Workspace.Part.SurfaceGui.TextLabel.Text = msg[math.random(1, #msg)];
end
0
@Piggy, makes no sense, I want one scripted that can go from one to another. RejectedPixel 0 — 10y
0
He already knows it's a surface gui he wants. User#2 0 — 10y
0
Thanks! RejectedPixel 0 — 10y
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