It would really help if you tell me.
We could use variables for your character and create it in your torso, thus creating a sound that all people around you/their cameras are near you, should be able to hear.
plr = game.Players.NameHere.Character.Torso s = Instance.new("Sound", plr) s.Volume = 1 s.Name = "A_Sound" s.Pitch = 1 s:Play()
Use the distance formula to modify the volume depending on how close they are to it.
Sounds inside parts have variable volume based on the camera's distance from the part. Sounds not in parts play without any volume distortion.
Use a distance formula on the volume or use the boombox in the stamper.