I would need to use it to award the kill to the killer. Is there a specific triggered event, or will I have to script my own detector?
Yes, there's an event of Humanoids for when they die.
--LocalScript in StarterPlayer.StarterPlayerScripts player = game.Players.LocalPlayer repeat wait() until player.Character character = player.Character humanoid = character:WaitForChild("Humanoid") humanoid.Died:connect(function() --Using the "Died" event of Humanoids print("ded") end)
Unfortunately you won't be able to know who killed him, only when he died. So no, you can't use this to directly award points to the killer. You'll have to figure something out.