I have a healing pad. I used a script.
game.Workspace.HealingPad.Health = 100
Is it the right one or not?
You need it to function when a human touches it using the Touched event and then you need to change the players health (put this script inside the part):
script.Parent.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then -- Make sure it's a human hit.Parent.Humanoid.Health = hit.Parent.Humanoid.MaxHealth --No matter the health, refill it end end)
Nope. You may want to try the following. Read the notes to help you. You're actually setting the part's health to 100, and the part does not have a property called health.
script.Parent.Touched:connect(function (hit) if not hit.Parent:findFirstChild("Humanoid") then return end --Cancels function if it's not a player that touches it. hit.Parent.Humanoid.Health = 100 --Sets the health of the touching player to 100. end)
I'm Aurum, and you're welcome.
FIrst you need to learn the Touched event. SO when the Character touches the pad he/she gets more health. I suggest learning the touched event.