This creates a new label depending on how many limited items the player has. The problem is, I can't pass the item's asset id. It just says the id so I can't just go "TextLabel.Text = hatData.name". Is there anyway to bypass that line in the HTML code on the site? I would really appreciate this help.
local HttpService = game:GetService("HttpService") local Player = game.Players.LocalPlayer local raw = HttpService:GetAsync("http://robloxplus.com:2052/inventory?id="..tostring(Player.userId)) local d = HttpService:JSONDecode(raw) local Face = d.data.face local Gear = d.data.gear local Hat = d.data.hat local hatData = Hat.data for i = 1, countHat do local Count = i local TextLabel = Instance.new("TextLabel") TextLabel.Text = "Hat["..Count.."]"--where the issue is TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0.5, 0, 0, Count*25) TextLabel.Size = UDim2.new(0,0,0,200) TextLabel.Font = "ArialBold" TextLabel.FontSize = "Size18" TextLabel.TextColor3 = Color3.new(255/255,255/255,255/255) TextLabel.Parent = script.Parent.Frame end