The above question is a bit confusing but I was wondering how would i go about using math.rad(90) in a for loop for an animation I started the script I tried to get it to work but instead of it going smoothly into the animation it skips straight to 90 degrees
RA = game.Workspace.Damo999["Right Arm"] RS = game.Workspace.Damo999.Torso["Right Shoulder"] mouse = game.Players.Damo999:GetMouse() mouse.KeyDown:connect(function(key) if key == "r" then for i = 1,1 do RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90)) wait() end elseif key == "t" then RS.C0 = RS.C0*CFrame.Angles(math.rad(45),0,0) end end)
it just won't transition smoothly but skips to 90 degrees i'm not sure how to fix his someone told me to use tick() but i don't fully understand so please help thank you.
Your for
loop on line 8
has one iteration and is moving 90 degrees. You need to break up the for loop into increments, as well as how much you're moving it.
local RA = workspace.Damo999["Right Arm"] local RS = workspace.Damo999.Torso["Right Shoulder"] local mouse = game.Players.Damo999:GetMouse() mouse.KeyDown:connect(function(key) if key == "r" then for i = 1,90 do --iterate 90 times, move 1 degree in each increment RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(1)) wait() end elseif key == "t" then RS.C0 = RS.C0*CFrame.Angles(math.rad(45),0,0) end end)