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Specific Team Tool Giver. Any Help?

Asked by 8 years ago

I am looking for a script that can give a certain team a specific weapon without a brick needing to be touched or clicked. I am looking to give the Bright red Team A knife, and the Bright blue team a pistol. The knife and the pistol are both located inside ServerStorage. The knife and pistol need to be put into the players backpacks with it saving so when they die they lose the weapons. (No put weapons in team name scripts)

BrickColor.new("Bright blue")

BrickColor.new("Bright red")

Or

BrickColor.Blue --Transmutes to Bright blue

BrickColor.Red --Transmutes to Bright red
game.ServerStorage.Knife:Clone()

game.ServerStorage.Pistol:Clone()

-I have tried many times at this but I could never get it work. The only thing I got to work was touching a button.

off = false

function tuch(h)
if off == false then
off = true
    if h.Parent:findFirstChild("Humanoid") ~= nil then
    local c = script.Parent.Parent.Tools:getChildren()
    for i = 1, #c do
        if c[i].className == "HopperBin" or "Tool" then
        c[i]:clone().Parent = game.Players:findFirstChild(h.Parent.Name).Backpack
        wait(99999999)
        off = false
        end
    end
    end
end
end

script.Parent.touched:connect(tuch)

1 answer

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0
Answered by
Marios2 360 Moderation Voter
8 years ago

That is much simplier than you think. You just check for each player's TeamColor in a PlayerAdded event and give them weapons accordingly. Except said weapons get placed in StarterGear. That will do the rest for you.

In a script inside ServerScriptService:

local knife = game.ServerStorage.Knife
local gun = game.ServerStorage.Pistol

game.Players.PlayerAdded:connect(function(player) --When a player connects, do the following...
    if player.TeamColor == BrickColor.Red then --When a player is assigned to Red
        knife:Clone().Parent = player.StarterGear --If a tool is in StarterGear, it doesn't get lost on player death
    else --If a player is blue instead
        gun:Clone().Parent = player.StarterGear
    end
end)

Alternatively, you can give them the weapon in Backpack and do that every time the player's character is added with the CharacterAdded event. Here's what you'd do otherwise:

game.Players.PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function()
    --Finish the rest
    end)
end)
0
I have 3 teams and are looking to only give to bright blue and bright red. Can i just change that else to elseif and add in if player.TeamColor == BrickColor.Blue then CarterTheHippo 120 — 8y
0
I am also looking for, (which I Should of mentioned sorry about that). Giving one weapon to the blue team but it is picked randomly to be a sniper or a pistol. CarterTheHippo 120 — 8y
0
However it didnt seem to work CarterTheHippo 120 — 8y
0
Make another question and i can answer it for you if you wish. Marios2 360 — 8y
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