function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local c = Instance.new("IntValue") c.Name = "Access Level" c.Value = 1 c.Parent = stats stats.Parent = newPlayer newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered)
I need this for my technology facility, where only certain ranks can enter certain areas.
You're looking for the GetRankInGroup
method!
function onPlayerEntered(newPlayer) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local c = Instance.new("IntValue") c.Name = "Access Level" local rank = newPlayer:GetRankInGroup(0) --Change this to the Group's ID if not rank or rank <= 50 then c.Value = 0 elseif rank <= 100 then c.Value = 1 elseif rank <= 200 then c.Value = 2 else --highest ranks c.Value = 3 end c.Parent = stats stats.Parent = newPlayer newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered)