Hello,
I'm trying to make it so when you press a key, it rotates the camera 90 degrees. By default, I have a script setting your camera to : cam.CoordinateFrame=CFrame.new(plr.Character.Torso.CFrame.p+currentCamView,plr.Character.Torso.Position)
currentCamView = Vector3.new(0,15,20)
I want it to rotate 90 degrees clockwise, but I want it to stay in that kind of top-down view,
kinda complicated the way I say it, but the best I have rn is:
local angle=3 for i=1,25 do cam.CoordinateFrame=CFrame.new(cam.CameraSubject.Parent.Head.Position)*CFrame.Angles(0,math.rad(angle),0) angle=angle-3 wait() end
it doesnt stay in the top down view and it doesnt rotate differently according to where youre facing help