local Cut = game.Workspace.CutsceneScript local player = game.Workspace.HELP ME HERE.Humandroid Cut.Disabled = true if player health is down to 0 the cutscene will never appear again end
I was making something with the cutscene thing. There is a script called "CutsceneScript" which is disabled. When the player enter's the game, the cutscene show's. When the player die's, the cutscene must be disabled. How do I do this?
Seems you have a few error's. Stand me if I am not correct. Place it in a localscript and do the following.
local Cut = game.Workspace.CutsceneScript local player = game.Players.LocalPlayer.Character.Humanoid Cut.Disabled = true if player.Health == 0 then -- Place your code here end) end