How would I go about, When player chooses "Choice4" the NPC will follow the player thats selected the choice?
NPC >Head > Dialog > Script is here > Choice4
script.Parent.DialogChoiceSelected:connect(function(player,choice) local humanoid = player.Character:findFirstChild("Humanoid") if not humanoid then return end --End the function if the humanoid isn't found local stats = player:FindFirstChild('leaderstats') if not stats then return end local rep = stats:FindFirstChild('Reputation') if not rep then return end if choice.Name == "Choice1" then --If the DialogChoice's name is Die then do the following wait(1) rep.Value = rep.Value - 1 player.Character:BreakJoints() elseif choice.Name == "Choice2" then wait(1) rep.Value = rep.Value + 1 elseif choice.Name == "Choice3" then wait(1) rep.Value = rep.Value - 2 elseif choice.Name == "Choice4" then wait(1) end end)