what I'm trying to do Is make it so the player's package is removed when entered is this possible? (not a request)
You'd have to search if the player has CharacterMeshs, and I'll show how:
01 | game.Players.PlayerAdded:connect( function (player) |
02 | player.CharacterAdded:connect( function () |
03 | player.Character.ChildAdded:connect( function (newChild) |
04 | if newChild.ClassName = = "CharacterMesh" then |
05 | wait( 1 ) |
06 | newChild:Destroy() |
07 | end |
08 | end ) |
09 | end ) |
10 | end ) |
This will remove the meshes, when character spawns.