what I'm trying to do Is make it so the player's package is removed when entered is this possible? (not a request)
You'd have to search if the player has CharacterMeshs, and I'll show how:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function() player.Character.ChildAdded:connect(function(newChild) if newChild.ClassName == "CharacterMesh" then wait(1) newChild:Destroy() end end) end) end)
This will remove the meshes, when character spawns.