L = game:GetService("Lighting") game.ServerStorage.Lobby.Parent = game.Workspace game.Workspace.Sound.SoundId = ("rbxassetid://130792309") game.Workspace.Sound:Play() wait(30) game.Workspace.Sound:Stop() wait() while true do game.Workspace.Message.Text = ("Build a or off a boat! Density and parts matter!") wait(5) game.Workspace.Message.Text = ("") game.Workspace.Lobby.Parent = game.ServerStorage game.ServerStorage.WFYBTeams.Parent = game.Workspace local Sets = game.ServerStorage.AllWFYBSets:Clone() Sets.Parent = game.Workspace game.Workspace.Land.Transparency = 0 game.Workspace.Land.CanCollide = true L.Ambient = Color3.new(129/255,129/255,95/255) L.FogColor = Color3.new(1,228/255,203/255) game.Workspace.Terrain:Clear() game.Workspace.Sound.SoundId = ("rbxassetid://162142869") game.Workspace.Sound:Play() game.ServerScriptService.RainScript.Disabled = true wait(295) game.Workspace.Sound:Stop() game.Workspace.Sound.SoundID = ("rbxassetid://142962066") game.Workspace.Message.Text = ("(LAG WARNING) It's going to flood in 5 seconds! Get ready to fight! (LAG WARNING)") wait(5) game.Workspace.Sound:Play() game.Workspace.Message.Text = ("") Sets:Destroy() game.Workspace.Terrain:FillBlock(game.Workspace.Land.CFrame,game.Workspace.Land.Size,Enum.Material.Water) game.Workspace.Land.Transparency = 1 game.Workspace.Land.CanCollide = false L.Ambient = Color3.new(85/255,85/255,1) L.FogColor = Color3.new(170/255,170/255,1) game.ServerStorage.Lobby.Parent = game.Workspace game.ServerScriptService.RainScript.Disabled = false wait(295) game.Workspace.Message.Text = ("~Intermission~") game.Workspace.Sound:Stop() game.Workspace.Sound.SoundID = ("rbxassetid://130792309") wait(5) game.Workspace.Message.Text = ("") game.Workspace.Sound:Play() wait(60) end
I'm trying to make a personal server version of Whatever Floats Your Boat by Quenty. For some reason, the loop stops before the flood starts. Can someone help? I tried removing some variables and replacing them with the actual object.