Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Way to tell if Mouse is hovering over a TextButton, or ImageButton?

Asked by 8 years ago

This is the code I tried.

                    -- LOCAL VARIABLES --
                    Player  =game.Players.LocalPlayer;
                    Mouse   =Player:GetMouse();
                    MouseDefaultIcon    ="http://www.roblox.com/asset/?id=265193813"
                    MouseHoverIcon  =""
                    MouseClickIcon  =""


    Mouse.MouseEnter:connect(function()
        if Mouse.MouseEnter.className == "TextButton" or "ImageButton" then
            Player.Character.Health = 0
        end
    end)

I wanted to make this so I don't have to re-script the MouseIcon every for every ImageButton or TextButton.

I did Player.Character.Health = 0 just to test if it works. It does not currently, please help! Thanks!

1 answer

Log in to vote
0
Answered by
AmiracIe 175
8 years ago

Solution: GUI elements have an event called MouseEntered(). It does exactly what the name implies; fires when the player's mouse enters the GUI object.

Make sure you're using a local script with local player. The reason for this is GUIs and the mouse are client-sided; it only pertains to the player that is running the script. The server does not control your mouse; you control your mouse.

Application:

player = game.Players.LocalPlayer

game.PlayerGui.TextButton.MouseEnter:connect(function() -- Fires when mouse enters TextButton (or any GUI element such as ImageButton)
    player.Character.Humanoid.Health = 0 -- Kills the player
end)

And if you want, there's also another event called 'MouseLeave'. It does the exact opposite -- fires when the player's mouse leaves the GUI element.

Additional resources: Wiki page for MouseEnter Wiki page for MouseLeave

I hope this helps and if you have any further questions or comments, let me know! :)

Ad

Answer this question