I've decided to make a death animation for my monsters, but I'm unsure on how to go about doing so. I have played around with the Died() event, but I can't seem to stop the character from falling apart immediately after hitting 0. I'd thought of just using Health.Changed and then just removing the humanoid after a certain health and then just reWelding the character, but that wouldn't work so well if I were to use a high-damage attack that just results in you immediately reaching 0. Any ideas? Thanks! :)