I made a script with the help of Goulstem. The problem is that only one Image for the two image labels displays. It is like it shows the same image twice. Because decals must be 512px by 512, I must divide my 1024px image by two and upload it to roblox. I made two that should appear side to side but it only shows the same image label twice. An error I am getting is
ReplicatedFirst.Loading Screen:7: unfinished string near '"http://www.roblox.com/asset/?id=265748876'
I don't understand the error though.
My Code
--ContentProvider service local content = game:GetService('ContentProvider') --Put your images into a table local images = { "http://www.roblox.com/asset/?id=265748963", "http://www.roblox.com/asset/?id=265748875" } --Load the images, from the table for _,v in next,images do content:Preload(v) end --Your Code script.Parent:RemoveDefaultLoadingScreen() local screen = Instance.new("ScreenGui") screen.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Parent = screen frame.Size = UDim2.new(1,0,1,0) frame.BackgroundColor3 = Color3.new(0,0,0) frame.Transparency = 1 local textlabel = Instance.new("TextLabel") textlabel.Parent = screen textlabel.BackgroundColor3 = Color3.new(255,255,255) textlabel.BackgroundTransparency = 1 textlabel.Transparency = 1 textlabel.Position = UDim2.new(.4,0,0.65,0) textlabel.Size = UDim2.new(0.25,0,0.1,0) textlabel.Font = "Legacy" textlabel.FontSize = "Size24" textlabel.Text = "Im all fired up!" textlabel.TextColor3 = Color3.new(0,0,255) textlabel.TextScaled = true textlabel.TextWrapped = true textlabel.TextXAlignment = "Center" textlabel.TextYAlignment = "Center" local imagelabel = Instance.new("ImageLabel") imagelabel.Parent = frame imagelabel.BorderSizePixel = 0 imagelabel.Size = UDim2.new(0.5,0,1,0) imagelabel.ZIndex = 1 imagelabel.Position = UDim2.new(0,0,0,0) local imagelabel1 = Instance.new("ImageLabel") imagelabel1.Parent = frame imagelabel1.BorderSizePixel = 0 imagelabel1.Size = UDim2.new(0.5,0,1,0) imagelabel1.ZIndex = 1 imagelabel1.Position = UDim2.new(0.5,0,0,0) --Iterate through table for i,v in ipairs(images) do --ipairs iterates in order imagelabel.Image = v end --Iterate through table for i,b in ipairs(images) do --ipairs iterates in order imagelabel1.Image = b end local count = 0 while game.ContentProvider.RequestQueueSize > 0 do textlabel.Text = "I'm all fired up!" .. string.rep(".",count) count = (count + 1) % 4 wait(10) end screen.Parent = nil
I hope you can understand what I mean.
The problem is with the two loops:
--Iterate through table for i,v in ipairs(images) do --ipairs iterates in order imagelabel.Image = v end --Iterate through table for i,b in ipairs(images) do --ipairs iterates in order imagelabel1.Image = b end
What these loops will actually do is set both images to be the last image in the list!
To fix this, it's easiest to assign them directly:
imagelabel.Image = images[1] imagelabel1.Image = images[2]
Assuming you want to use a variable number of images, it would be better to create the images themselves in a loop, assigning the Image property as you go:
for i, v in ipairs(images) do local imagelabel = Instance.new("ImageLabel") imagelabel.Parent = frame imagelabel.BorderSizePixel = 0 imagelabel.Size = UDim2.new(0.5,0,1,0) imagelabel.ZIndex = 1 imagelabel.Position = UDim2.new(0,0,0,0) imagelabel.Name = "Image" .. i imagelabel.Image = v end