script.Parent:RemoveDefaultLoadingScreen() local screen = Instance.new("ScreenGui") screen.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Parent = screen frame.Size = UDim2.new(1,0,1,0) frame.BackgroundColor3 = Color3.new(255,255,255) frame.Transparency = 0 local textlabel = Instance.new("TextLabel") textlabel.Parent = screen textlabel.BackgroundColor3 = Color3.new(255,255,255) textlabel.BackgroundTransparency = 1 textlabel.Position = UDim2.new(.4,0,0.65,0) textlabel.Size = UDim2.new(0.25,0,0.1,0) textlabel.Font = "Legacy" textlabel.FontSize = "Size24" textlabel.Text = "Im all fired up!" textlabel.TextColor3 = Color3.new(0,0,255) textlabel.TextScaled = true textlabel.TextWrapped = true textlabel.TextXAlignment = "Center" textlabel.TextYAlignment = "Center" local imagelabel = Instance.new("ImageLabel") imagelabel.Parent = frame imagelabel.Size = UDim2.new(0.25,0,0.5,0) imagelabel.ZIndex = 2 imagelabel.Position = UDim2.new(0.4,0,0.1,0) imagelabel.Image = "http://www.roblox.com/asset/?id=265429534" -- 1 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429621" -- 2 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429697" -- 3 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429797" -- 4 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429863" -- 5 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429880" -- 6 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429916" -- 7 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265429966" -- 8 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265430040" -- 9 wait(0.05) imagelabel.Image = "http://www.roblox.com/asset/?id=265430128" -- 10 local count = 0 while game.ContentProvider.RequestQueueSize > 0 do textlabel.Text = "I'm all fired up!" .. string.rep(".",count) count = (count + 1) % 4 wait(10) end screen.Parent = nil
What I believe is the issue is that the images can't load that fast so it causes the image not to appear. Well I changed the value to 2 and it still remained the same. The image label had no picture.
Error: 15:28:27.547 - Image failed to load: http://www.roblox.com/asset/?id=265429534: Failed to resolve texture format 15:28:29.100 - Image failed to load: http://www.roblox.com/asset/?id=265430128: Failed to resolve texture format 15:28:29.181 - Image failed to load: http://www.roblox.com/asset/?id=265429697: Failed to resolve texture format 15:28:29.246 - Image failed to load: http://www.roblox.com/asset/?id=265429916: Failed to resolve texture format 15:28:29.249 - Image failed to load: http://www.roblox.com/asset/?id=265429880: Failed to resolve texture format 15:28:29.415 - Image failed to load: http://www.roblox.com/asset/?id=265429797: Failed to resolve texture format 15:28:29.432 - Image failed to load: http://www.roblox.com/asset/?id=265429863: Failed to resolve texture format 15:28:29.634 - Image failed to load: http://www.roblox.com/asset/?id=265430040: Failed to resolve texture format 15:28:29.924 - Image failed to load: http://www.roblox.com/asset/?id=265429966: Failed to resolve texture format 15:28:30.839 - Image failed to load: http://www.roblox.com/asset/?id=265429621: Failed to resolve texture format
The yields on lines 32 - 50
are too small for the images to load. You request the image, then change it to the next one before it gets a chance to load.
You need to use the Preload
function of the ContentProvider
service. The Preload function loads assets before they're used, so that once they're used they will have already been loaded.
A very important note is that the content is loaded asynchronously, meaning that the code does not wait for the assets to load before continuing to read the rest of the script. Preload does, however, queue the requests.. meaning that no matter what, eventually, the asset will be loaded.
Due to Preload loading asynchronously, you need to take advantage of the RequestQueueSize
property of ContentProvider service. This property contains the number of assets that are queued to load. To manipulate this to your uses, you need to use a while
loop to wait until this property's value is 0.
--ContentProvider service local content = game:GetService('ContentProvider') --Put your images into a table local images = { "http://www.roblox.com/asset/?id=265429534", "http://www.roblox.com/asset/?id=265429621", "http://www.roblox.com/asset/?id=265429697", "http://www.roblox.com/asset/?id=265429797", "http://www.roblox.com/asset/?id=265429863", "http://www.roblox.com/asset/?id=265429880", "http://www.roblox.com/asset/?id=265429916", "http://www.roblox.com/asset/?id=265429966", "http://www.roblox.com/asset/?id=265430040", "http://www.roblox.com/asset/?id=265430128" } --Load the images, from the table for _,v in next,images do content:Preload(v) end --Your Code script.Parent:RemoveDefaultLoadingScreen() local screen = Instance.new("ScreenGui") screen.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Parent = screen frame.Size = UDim2.new(1,0,1,0) frame.BackgroundColor3 = Color3.new(255,255,255) frame.Transparency = 0 local textlabel = Instance.new("TextLabel") textlabel.Parent = screen textlabel.BackgroundColor3 = Color3.new(255,255,255) textlabel.BackgroundTransparency = 1 textlabel.Position = UDim2.new(.4,0,0.65,0) textlabel.Size = UDim2.new(0.25,0,0.1,0) textlabel.Font = "Legacy" textlabel.FontSize = "Size24" textlabel.Text = "Im all fired up!" textlabel.TextColor3 = Color3.new(0,0,255) textlabel.TextScaled = true textlabel.TextWrapped = true textlabel.TextXAlignment = "Center" textlabel.TextYAlignment = "Center" local imagelabel = Instance.new("ImageLabel") imagelabel.Parent = frame imagelabel.Size = UDim2.new(0.25,0,0.5,0) imagelabel.ZIndex = 2 imagelabel.Position = UDim2.new(0.4,0,0.1,0) --Iterate through table for i,v in ipairs(images) do --ipairs iterates in order imagelabel.Image = v end local count = 0 while game.ContentProvider.RequestQueueSize > 0 do textlabel.Text = "I'm all fired up!" .. string.rep(".",count) count = (count + 1) % 4 wait(10) end screen.Parent = nil