I'm trying to mimic the effect in those Dragon Ball games where your character follows your mouse as you're about to shoot something. This is a local script in a hopperbin:
player = game.Players.LocalPlayer repeat wait() until player.Character char = player.Character active = false function onSelected(mouse) active = true local gyro if not char.Torso:FindFirstChild("FollowMouseGyro") then gyro = Instance.new("BodyGyro", char.Torso) gyro.Name = "FollowMouseGyro" gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) end while active do gyro.cframe = CFrame.new(char.Torso.CFrame.p, mouse.Hit.p) game:GetService("RunService").RenderStepped:wait() end end script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(function() active = false if char.Torso:FindFirstChild("FollowMouseGyro") then char.Torso.FollowMouseGyro:Destroy() else return end end)
And that will give me the "Mouse no longer active" error whenever I deselect the hopperbin, but it will still work just fine. How do I get rid of this error?