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Setting Player Aperance on Enter by using a model?

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22To 70
9 years ago

so basically i want it that when a player join they will look like a copy of the model in the replicated storage for example if i have a noob in replicated storage when a player join they will look like that noob here is what i tried

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
player.CharacterAppearance = game.ReplicatedStorage.Noob
    end)    
end)
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For the noob, you could stop the loading of the appearance, check the properties of player. alphawolvess 1784 — 9y
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CharacterAppearance needs a URL, not a model. You're going to have to replicate all the parts to be equivalent to that of the noob DigitalVeer 1473 — 9y
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oh ok u can make it a answer and ill accept :D 22To 70 — 9y

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