Roblox's pathfinding service considers your ability to jump. But what's the best way of getting jumping to work in pathfinding?
Best I could do is making the character jump when the Y difference between 2 consecutive point is greater than 1, but that means the character won't jump over same level gaps.
Here's what I wrote:
if old and (point.Y - old.Y) >= 1 then --old being the previous point, point being the next one player.Character.Humanoid.Jump = true end