Hello everyone, I have a GamepassHandler script in ServerScriptService. The script is meant to give Cash, Gear, Health, Speed, or maybe one in specific if you have the required Gamepass. I have it all set-up but when I test it in Studio and on a live server I don't get ANYTHING even though I have all 3 Gamepasses since I made the game. I was wondering what was wrong with the script, and maybe a correction on how to fix it?
Script:
pcall(function() game.Players.PlayerAdded:connect(function(player) if game.GamePassService:PlayerHasPass(player,253570419) then local cashmoney = game.ServerStorage.MoneyStorage:WaitForChild(player.Name) cashmoney.Value = cashmoney.Value + 10000 player.CharacterAdded:connect(function(char) if char:WaitForChild("Humanoid") then char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + 25 char.Humanoid.Health = char.Humanoid.Health + 25 char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed + 8 game.Lighting.GalacticMinigun:Clone().Parent=player.Backpack end end) local msg = Instance.new("Hint",workspace) msg.Text = player.Name.." joined the game with Ultra V.I.P." wait(2) msg:Destroy() if game.GamePassService:PlayerHasPass(player,253577465) then local cashmoney = game.ServerStorage.MoneyStorage:WaitForChild(player.Name) cashmoney.Value = cashmoney.Value + 2500 player.CharacterAdded:connect(function(char) if char:WaitForChild("Humanoid") then char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + 5 char.Humanoid.Health = char.Humanoid.Health + 5 char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed + 2 game.Lighting.RedHyperLaser:Clone().Parent=player.Backpack end end) local msg = Instance.new("Hint",workspace) msg.Text = player.Name.." joined the game as a V.I.P." wait(2) msg:Destroy() if game.GamePassService:PlayerHasPass(player,253578269) then local cashmoney = game.ServerStorage.MoneyStorage:WaitForChild(player.Name) cashmoney.Value = cashmoney.Value + 10000 local msg = Instance.new("Hint",workspace) msg.Text = player.Name.." joined with 10,000 Cash." wait(2) msg:Destroy() end end) end)