function onKeyDown(key) Key = key:lower() if key == "q" then Move1 = game.Lighting.Fireball:Clone() Move1.Parent = Backpack -- Would I have to change to game.Players.Backpack? end mouse.KeyDown:connect(onKeyDown)
Please correct it.
First off; you're definitely missing an end in that function, which in and of itself might be your only problem. Another reason the script isn't working might be that your Backpack and mouse aren't defined. To do so, use;
Player = game.Players.LocalPlayer --Assuming this is a LocalScript mouse = Player:GetMouse() Backpack = Player.Backpack
Lastly, KeyDown is deprecated, and it would be in your best interest to use 'UserInputService'. In your example, you could use the following code;
Player = game.Players.LocalPlayer mouse = Player:GetMouse() Backpack = Player.Backpack serv = game:GetService("UserInputService") serv.InputBegan(function(input) -- triggers every time the client uses keyboard/whatever is available if input.UserInputType == Enum.UserInputType.Keyboard and --Checks if client has a keyboard input.UserInputState == Enum.UserInputState.Begin then -- Self-explanatory if input.KeyCode == Enum.Keycode.Q then -- In keydown, this'd be 'if key == "q" then' Move1 = game.Lighting.Fireball:Clone() Move1.Parent = Backpack end end end)