Well my studio wasn't acting right and figured I could ask on here and blah blah blah. Well I am testing this script on here. The objective of this script is to make a loop of a disco ball. Here it is :P
game.Workspace.Brick.Color = Vector3value(255,255,255) While true do game.Workspace.Brick.Color = Vector3value(0,0,255) Wait(0.5) game.Workspace.Brick.Color = Vector3value(0,255,0) end game.Workspace.Brick.Color = Vector3value(255,255,255)
Well I think this is good. But please comment if something is wrong. Twoface
Close,
game.Workspace.Brick.BrickColor = BrickColor.new(Color3.new(255, 255, 255)) wait(0.5) game.Workspace.Brick.BrickColor = BrickColor.new(Color3.new(0, 0, 255)) wait(0.5) game.Workspace.Brick.BrickColor = BrickColor.new(Color3.new(0, 255, 0)) end game.Workspace.Brick.BrickColor = BrickColor.new(Color3.new(255, 255, 255)) --this line will never run because of the infinite loop.